![]() Compatible with the "Glacial Arc" mantra for a unique effect.May also mod the spell with both Amnesic Driftwood and Drift shard.Crafted with Cloudstone and Crystal lens.Certain spells are not turned invisible, I.E.Does not turn additional FX on the spell invisible I.E.Used to revert a mantra to its clean, original state, in case you want to start over or accidently added too many modifiers which pushed the ether cost past max ether.Īpplicable to all spells, and causes the primary projectile to be turned invisible. Removes every single modifier previously added to the mantra, including Sparks.Repeating mantras (ex Rapid Punches(no longer works)) perform their loops/repeated actions quicker.Repeating mantras (ex Lightning Assault) perform their loops/repeated actions quicker.Doesn't increase the duration of Adrenaline Surge.Increases duration of ritual casts, elemental effects, and passive effects.Increases range of Projectiles and targeting range of auto-aim moves.If the mantra is not a projectile, the hitbox/aim assist area size is reduced instead.Increases range of projectiles, and the targeting range of auto-aim moves.Compatible with the "Ice Lasers" mantra for a unique effect.Note: On the, T2 modifiers (Stratus Stone, Perfect Lens, Eternal Logstones, Rush Shards) were given downsides, similar to their T1 counterparts. Upgrading an already upgraded Mantra will stack onto the previous upgrades. The talent Neuroplasticity reduce this increased cost by 20%, down to 5.4% and 11.2%.Īfter modifying a mantra and finishing its creation, uncompatible mods on the table will turn black when the mantra is granted, voiding any of their effect.Īpplying Amnesiac Driftwood on a mantra will remove all previous upgrades including sparks. Adding mods increase the ether cost of mantras by 7% and 14% for T1 and T2 mods. Each mods can also only be added 3 times. Upgraded modifiers will increase a mantra stat by (+3) and will not decrease a different stat.Ī maximum of 18 mods total can be added to a mantra. Basic modifiers increase a mantra stat by (+2) and decrease a different stat by (-1) except for Glass Stones and Vibrant Gems. Exceptions to this are the Amnesiac Driftwood and Vibrant Gem. Cloudstones) and an upgraded version (ex. Most regular modifiers come in a basic version (ex. A spreadsheet for Mantras and their compatible Mantra Modifiers can be found here. Keep in mind not all mantra modifiers are obvious and may not work correctly or as expected even if a Mantra is compatible. Glass Stones and Magnifying Stones seem to have vastly different effects on mantras, ex: Glass Stone / Magnifying Stone To see their prices and scaling, review Mantra Table. Heavily modified mantras will require Note offerings to be made. Recalling a mantra with a Deep Gem will return the Deep Gem to your inventory. Deep Gems can be equipped at a Campfire in its insignia slot. The player will not receive the modifiers back when an Amnesiac Driftwood is used. Regular and Spark modifiers are used at a Mantra Table and are consumables. There are currently three types of mantra modifiers Regular, Deep Gems, and Sparks. In order to add Mantra Modifiers, a Mantra Table is required. ![]() These can easily be found by killing most enemies, and can also be found in Erisia Chests. Each modifier has an effect that it can positively/negatively attribute to the player's Mantra. Mantra Modifiers are items that can be used to expand the potential of the player's Mantras.
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